Gamification
Oxford Analytica states that “games are a universal part of the human experience”(2016, p.4). On the other hand, Miller (2013, p.196) states that “humans of all ages and cultures like playing games. We have always played games and likely always will.” What makes games so attractive to humans ? They are exciting, thrilling, competitive, engaging and much more, many attributes that are very attractive to humans. McGonigal, J. (2011) describes game players sentiments that they are “fully alive”,” engaged”, “have a sense of purpose”, “perform at maximum potential”, and “feel most creative” when playing – something that they are unable to experience in their jobs. With the use of this positive reaction, gamification can be used as a process to harness these feelings and channel them into making the learning process much more interesting. It is important at this stage to distinguish between gamification, game based learning (“GBL”) and educational games. Gamificati...